The Rebels feature the heroes who have been at the center of the Star Wars events since 1977. This is the faction where you will find Luke, Leia, Han, Chewbacca, R2-D2 and Lando Calrissian. You'll also find characters like Jyn Erso and Saw Gerrera from Rogue One, as well as the diverse Ghost group from the cartoon series Rebels including Hera Syndulla and Ezra Bridger.
In addition to being featured in many movies and TV shows, the Rebels also have a fair number of ships and less famous characters from the old “Extended Universe” (now Legends) of Star Wars: books, comics and games that date back to before Disney bought the franchise from Lucasfilm. That means you'll also find things like the Wookiees' wooden Auzituck Gunship, the horrific K-Wing bomber, or the YT-2400 Outrider merchant ship. If names like Kyle Katarn or Corran Horn ring a bell… well... yes, you'll find them too!
In terms of playing style, the Rebel Alliance tends to favor durable ships with strong firepower, heavy shielding, and supportive abilities. The price to pay in most cases is rather limited or predictable mobility. They have many pilots with abilities that help nearby friendly ships, such as Biggs Darklighter who can absorb a shot destined for a nearby friendly ship, or Jake Farrel who can help his allies perform extra actions. This means that rebel ships often fly in rigorous formation and simply try to take down enemy squadrons with the power of teamwork. Or friendship, to put it in terms of the Power Ranger and He-Man. It's a style of play that's relatively easy to learn and can be very tolerant of small mistake comparisons. Proof of this can be seen in the various archetypes based on the “Rebel Beef”, a squadron characterized by a large number of ships with tons of hit points.
The rebels are a beginner-friendly faction and even a simple squadron can be really effective at teaching you how to play.
There are two major pathways to collect all the might of the Galactic Empire, although in reality one will be faced with a mixture of both depending on your LGS stocks and community at large:
This is suitable for the first time players and focuses on contemporary releases from the start of the second edition.
This is aimed at first edition veterans or players who obtained a large collection of minies with outdated first edition cardboard.
The X-Wing Core Set comes with an T-65 X-Wing and Luke Skywalker, so it's the obvious foundation to start your first team and it's just a matter of what to add to complete it. It also has all necessary tools and accessories to play the game: range ruler, maneuver templates, dice (3+3), obstacles and one damage deck.
More importantly, the Core Set is a great way to test the game on a smaller scale!
But keep in mind: it contains the rules for 2.0 (FFG/Legacy) version of the game. If you want an updated Rule Book for 2.5 (AMG) version for this set - we got you covered:
If you are staring the game with a future imperial player, you can throw in another Core Set: now both of you have all necessary tools independently, and you have two X-Wings.
Or you can purchase something better, than a second Core Set for yourself...
This Faction Starter Pack contains 4 ships: one X-Wing, one Y-Wing and two A-Wings, plus all necessary tools and accessories to play the game: range ruler, maneuver templates, dice (4+4), obstacles and one damage deck.
You already have a Core Set, you can leave all the tools from that box to the imperial player, but now you have almost an alphabet squadron on your hands!
Do you need a second Starter Pack? Probably not. If you are planning on expanding the variety of the pilots available for these types of ships - there are better ways to spend your money.
The Faction Starter Pack is an AMG product, so it contains two types of ship cards as typical to almost all AMG releases, instead of a single type like in FFG ones:
Ship card (standard for all FFG products) gives you an opportunity to fully customize your ship with the limitation of available slots.
Standard Loadout (SL) includes predetermined upgrades and can't be reconfigured.
The X2PO team strives to incorporate all new AMG products to the 2.0/Legacy system, so expect points for all new releases in a reasonable time frame to balance them properly.
Since SL is a totally different beast compared to the original game system (and somewhat intrinsically imbalanced), we have decided to split this cards in two entities to maximize compatibility and options for the players:
Left Side Legal (LSL): Pilot only part that can be used for standard play and customized with the limitation of available slots. In many cases such pilots have different abilities compared to their ship card versions.
Standard Loadout (SL): The whole card with fixed upgrades - can be used for a Wild Space game mode.
Now back to the buying guide!
So you have tried to play X-wing using the Core Set and got a kick out of it. What ships do you need to add?
We assume you have listened to reason and bought Rebel Alliance Squadron Starter Pack, so now you just need to add a B to your alphabet - a B-Wing.
You can do it fancy, or you can do it cheap. Or you can do them both!
Do it and assemble your first real squad!
This Squadron Pack includes early Rebellion heroes such as Hera Syndulla and Ahsoka Tano, with new abilities and upgrades based on their appearances in Star Wars: Rebels. It also has 2 A-Wings and 1 B-Wing in exclusive colors.
All in all, in this expansion you'll find 8 different A-Wing ship cards and 4 B-Wing ship cards, giving you a bunch of pilots to choose from. Plus 36 upgrade cards invite you to further customize your rebel squadrons. We will talk about each ship later with their standalone boxes.
Among the cards of the Pack definitely stand out Hera Syndulla (both on the A-Wing and the B-Wing!), Ahsoka Tano, Wedge Antilles (A-Wing), Hopeful. The Vectored Cannons configuration for the A-Wings, makes them incredibly similar to the Resistance's A-Wing RZ-2, equipping them with cannons that can fire in the rear arc.
B-Wing has long been the benchmark for the firepower in X-Wing and still plays that role in the Second Edition.
Compared to the T-65 X-Wing, the B-Wing is slower and less agile, but has more shields. This means it will spend less time running around and more time blowing up opponents. It's a solid and reliable addition to your team, although sometimes it tends to make the fights exciting.
In the following list, there aren't too many upgrades or interactions to remember and worry about, you can just fly at the enemy and start rolling red dice as hard as you can. You are flying with one of the best pilots in the game: Luke Skywalker! There are all the ingredients for a “typically rebellious” gaming experience: a sturdy X-Wing and B-Wing, "Dutch" giving out locks to his friends and ion to his enemies, plus some teamwork with Jake Farrel.
Although the Millennium Falcon is iconic and thus can be a really tempting ship for fans of the series, you should be careful before proceeding with the purchase. It has a steeper learning curve than other ships and we advise against throwing it into the fray in a competitive setting as you would with an X-Wing or B-Wing. In the hands of a great player the Millennium Falcon can be a formidable opponent.
Another good reason to avoid jumping too early on the Falcon is that most of the improvements that make it really good aren't actually in the Millennium Falcon expansion pack. You'll need things like Trick Shot, R2-D2, and Kanan Jarrus.
The Ghost is the main ship in the Rebels cartoon series, and in this expansion you also get the Sheathipede shuttle that can dock on the Ghost or operate as an independent ship on your team.
The VCX-100 itself is one of only two ships in play with Agility 0 (the other is the Empire's Decimator) and that often is a time bomb set to do as much damage as possible before inevitably exploding.
Fortunately the Ghost is well equipped to spread suffering and is also one of the only ships with 4 attack dice on its main weapon – many enemy ships can’t repel such firepower!
The Sheathipede is almost the opposite of the Ghost and usually tries to disappear in the background of your team as a small, cheap support ship. The main advantage of the Sheathipede is that it is one of the cheapest ships in the game with a white Coordinate action and it often finds a role alongside more famous and flashy teammates.
Featured in Clone Wars, Rebels and Mandalorian - Gauntlet is a great support ship that is also relatively maneuverable and can pack a punch.
Its support abilities come mostly from the crew. By itself, this ship can rotate literally on the spot. This allows it to keep itself reorienting to wherever the fight happens and keep the guns on the target.
For Rebel builds, Ezra Pilot can finally make good use of his pilot ability which is to change two focus results to either hits/evades when you use the force while stressed. Combined with the Maul Crew Upgrade and you have a nice stew going.
Lastly, being a Mandalorian craft with the unique drop-seat bay, you can send out the famous Mandalorian Commandos with their iconic jetpacks from each side of the ship into the fight.
Old pal Dash Rendar was a total terror during the first edition and the second edition with the Outrider title and large 4-die main turret, although it is an expensive ship to field (and rightfully so).
This box contains new version of YT-2400 with different variant of Dash and Leebo pilots and different Outrider title. These new variants have a 3 dice main turret.
The only way to get the 4 dice main turret variants is through the Rebel Alliance Conversion Kit. Both versions are legal for 2.0/Legacy.
Most of the ships on this list - you already have. But you never know when you'll need an extra (almost always if you are building a Rebellion!), plus we can talk about individual strength and weaknesses of these ships:
Rogue One would like you to believe that rebellions are built on hope. It's a lie: the rebellions are really built on the X-Wings. The iconic fighter that gave the game its name is an extremely reliable all-rounder.
You already have Luke Skywalker from the Core Set or a Starter Pack. Now you are getting another one of the best pilots - Wedge Antilles. Wedge's ability to reduce the defensive dice his targets manage to throw makes it an absolute terror to face him on the table.
Other pilots, even generic ones are a solid choice also! One of the most recommended upgrades is to equip proton torpedoes.
The venerable Y-Wing is not a bad ship at all, but it's usually not as good as a B-Wing. It does have a levy of weapon upgrade options available to it though which allows flexibility in how you build them out whether that is using an ion turret as a control piece or taking plasma torpedoes to take on ships with a large amount of shields.
"Dutch" is a solid classic support piece, just don't spend too much points on him.
The little A-Wing is the fast scout ship of the Rebel Alliance and compensates in speed and agility for what it lacks in attack and resistance. The pilot you'll see most often in an A-Wing is Jake Farrel and with his pilot ability to pass nearby friends a Focus action.
The main thing to keep in mind for your A-Wing is that with only 2 red dice it can take a little bit of piloting to turn it into an offensive threat.
U-Wing was re-released for the Second Edition only as part of Saw's Renegade's expansion pack, along with the X-Wing with livery from Saw's Partisans.
For the X-Wing it means new pilots, that have illicit upgrade slots like in Scum faction.
For the U-Wing you are getting only half of all pilots, the other half is still locked away behind the Conversion Kit - will get to it a bit later, don't you worry!
It is halfway between a X-Wing and a B-Wing in terms of statistics that make it a difficult ship in combat and has an ability to stop and rotate in place. We will talk more about this ship later here.
You are wondering, why on Hoth is a Scum ship on this list? The answer is quite simple - it is not a Scum ship. Well, not only a Scum ship.
Combine this mini with cardboard from Pride of Mandalore Reinforcements Pack and you got yourself a Rebel Fang!
With a strong dial, access to mandalorian only upgrades, high attack and agility, it’s only shortcomings are that it cannot double reposition and has only 4 hull (less survivable than an A-wing) making it likely to be targeted by an opponent due to it being a danger if left unchecked on the board.
Each pilot for Rebels in the Fang is worth exploring whether it is the Initiative 6 Fenn with a support ability to help clear non-lock red tokens or the Clan Wren Volunteers that can reroll an attack die if a nearby friendly ship executed the same speed maneuver this round.
These packs do not contain any ship minis, but what they have is cardboard in abundance to further expand your fleet: new pilots, new upgrades, game tokens that you might not have: like bombs or new obstacles. The rule of thumb is to check for which ships are you getting the pilots and upgrades before getting one.
This expansion gives new pilots and upgrades for multiple factions. Rebels get 4 new pilots:
Plus you are getting some upgrades that were missing in your black boxes but were in other factions.
It's a good pack to buy with friends, because you can split pilots by factions without any fuss.
Another pack, somewhat like a previous one, but only with new pilots. This time Rebels get 5 new pilots:
It’s also worth noting these Hotshots and Aces have some odd printing choices with different faction pilots being on opposite sides of the same token. So splitting it with friends from other factions might not be possible.
Also there are no SL cards, only ship cards, while being an AMG product.
A thematic pack dedicated to the Mandalorians provides pilots, upgrades and even new obstacles for multiple factions.
For the Rebels this means gaining access to the Fang Fighter and an initiative 6 Fenn Rau among other rebel Fang pilots. All you need is an actual Fang Fighter, but we have already discussed.
It also includes Ursa Wren crew card which is extremely potent in the Rebel Faction allowing you to maintain two Target Locks and acquire a lock when a friendly ship is locked by the enemy. This can lead to some brutal efficiency that can benefit almost every single Rebel Squadron.
This is another pack you can split among friends from other factions.
You've read it right - you are getting obstacles, all of them! Well not all, excluding particular Gas Clouds from the Guardians of the Republic Squadron Pack, Asteroids and Debris from Pride of Mandalore Reinforcements Pack. But that's a lot of obstacles plus some upgrades.
Great little pack! It contains cards with special setups for you game to spice things up.
Like a pack with obstacles, but instead - a bunch of mines and bombs: tokens and upgrade cards all in one package!
Another great little pack! It also contains cards with special setups for you game to spice things up.
Battle Of Yavin Scenario Pack is ultimately a scenario cardboard pack designed around the Trench Run. The pilots in this are represented only in SL cards, but you are getting different version of Luke and Wedge in X-Wings, 3 more X-wing pilots, 4 Y-Wing pilots and different Han Solo in YT-1300. We have some really strong Y-Wings abilities here like an alternate version of „Pops“ Krail, who is now one the best turret carriers in the game.
SL can be used as LSL in a standard game. For the scenario you also need to already have quite a big collection to use it as it was designed.
While we are on the topic of the Trench Run, you can try out an unofficial community version that lets you use any squads you want (thematic or not) and tries to capture the cinematic rush without a meter long cardboard puzzle:
Battle Over Endor is a scenario cardboard pack designed around the battle over the Forest Moon form Episode VI. This time your target is not the Death Star II, but a simulacrum of a Star Destroyer.
The pilots in this are represented only in SL cards, but you are getting different version of Wedge in X-Wing and other X-wing, A-wing, B-wing pilots, also Lando in YT-1300. Many ships have actions not typical to their native chassis (like reload on A-Wing with Tycho Celchu).
SL can be used as LSL in a standard game. For the scenario you also need to already have quite a big collection to use it as it was designed.
As Wedge Antilles once said about the Conversion Kit: "Look at the size of that thing!". It holds true to this day: there are many cool first edition ships that never did get a Black Box reprint, and some might never get one ever. And the only way to field them is to have those first edition ships and this heavy box.
We will talk about the exact contents and possibilities of the Rebel Alliance Conversion Kit in the second section of the guide. For now let's see what legendary ships you can bring back from oblivion!
There are places on the internet where you can buy single conversions for specific ships. These are essentially split-apart Conversion Kits. It's a good way to purchase a couple of specific cardboards, but if you have more than 5 ships to convert, it is always more prudent to buy the whole Kit!
U-Wing is the ship that Jyn and Cassian use in Rogue One, while in the miniature game this hybrid support fighter poses a very powerful threat on the table. It is a medium based ship and as such has a bit of a learning curve to visualize movement if you’ve only ever piloted small base ships. It is halfway between a X-Wing and a B-Wing in terms of statistics that make it a difficult ship in combat and has an ability to stop and rotate in place.
Unique movement skills such as U-Wing's Pivoting Wings are extremely valuable and this has allowed U-Wing to play an important role in many rebel teams.
The preferred crew on this ship is Leia Organa, that you get with the Kit along with the second half of rebel (non-renigade) pilots.
E-Wing comes from books and comics of the extended Universe as “the successor to the T-65 X-Wing” and lately from Ahsoka TV-show. The E-Wing is a great ship, especially with Corran Horn in command. Though that comes at a price.
The ship is also not quite not enough of an “ace,” lacking native double reposition capabilities that other aces have to avoid the incoming fire.
K-Wing bomber is one of the few ships in play with the SLAM ability. The SLAM is like a small variable speed mini engine that allows it to sprint through the table at high speed, even if at the dear, very expensive price of not being able to shoot in that turn. Combined with its addiction to missiles and bombs to inflict damage, this makes the K-Wings very different from anything else in the game.
This factor alone makes it a challenge to pilot them. You'll have to alternate head-on fights with sudden escapes, table laps, and risky re-engagements. Run away too much and you'll never shoot anything down because you're not shooting. Expose yourself to fire too often and you will lose the ship. Basically, you're always on the razor's edge.
Auzituck is one of the ships that really suffered in the transition from the first edition, because the Reinforce action became less effective and because its best pilot was maybe all too efficient in the first edition.
Those changes left Auzituck most of the times competing and loosing with the X-Wing and B-Wings at a similar price point. That said, Auzituck does have a 180 degree firing arc and at least one very angry wookiee pilot Wullffwarro who can really hurt your enemies .
ARC-170 is a ship that we mostly associate with the Galactic Republic. There are some good pilot skills in the ARC-170 and Shara Bey in particular can do a lot of harm. With a plethora of upgrade options, the ARC-170 can fill a lot of roles for the Rebels. This is a ship that has no Generic Pilot.
If you don't have access to a first edition box, you can surely grab an ARC-170 in the Galactic Republic Black Box!
It's the same ship with different paint job and hey, you might have been looking an excuse to start collecting Galactic Republic all along.
In the Rebels cartoon series the heroes manage to steal a TIE Fighter and customize it with a new paint job. So that's why it appears in the Rebel faction of the game.
It's not a bad ship, but there's few reasons to use it compared to other inexpensive options like the Z-95 Headhunter or the Sheathipede Shuttle.
Alternatively you can "liberate" a TIE Fighter from a fellow Imperial player and repaint it. That what rebels are supposed to do, right?!
Any HWK-290 with the title Moldy Crow is good, period – the ability to stack a pair of Focus markers on your ship is extremely useful and results in extra damage or being frustratingly hard to kill.
Kyle Katarn and Jan Ors are legends in every aspect, #couplegouls and have decent piloting skills.
If you don't have access to a first edition box, you can probably grab a Fugitives and Collaborators Squadron Pack for Scum!
Not only you are getting a HWK-290, but also two Y-wings in exclusive colors.
And hey, you might have been looking an excuse to start collecting Scum and Villainy all along, because you already got some Fangs!
Do you see a small ship next to the first edition Ghost in the box? It's the Attack Shuttle - one of two ships that can dock with the VCX-100 and is one of the cheapest ways to add 3 red dice to your squad. This box is also the only way to get it (or used from second market).
Sabine Wren has a really nice pilot skill that will allow you to perform some dirty tricks during the game, but the shuttle is easy to kill. For the point cost, your are typically better off going with an A-Wing that is maneuverable with plenty of green dice, the Sheathipede with its support functions (and front/rear arcs), or shaving points entirely and going with a Z-95.
Z-95 is a predecessor to the more famous X-Wing, but this humble ship has long been a hallmark of efficient squadron building. Rarely are there fireworks when a Z-95 makes its entrance on the table, but the real magic happens when you tinker with your team and realize that if you leave some improvement aside you will have enough spare points to pick up a Z-95 and add a whole extra ship.
When that happens, you're usually on the right track to win a lot of other games. And don't ignore the pilot skills of Airen Cracken or Lieutenant Blount, considering the low cost they can really make a difference!
If you don't have access to a first edition box, you can surely grab a Z-95 in the Scum and Villainy Black Box!
It's the same ship with a different paint job and hey, you might have been looking an excuse to start collecting Scum and Villainy all along, because you already got some Fangs and Fugitives and Collaborators Squadron Pack! We've been talking about it, don't pretend to be innocent.
So you have reached the end of the Black Box guide wondering, what else it there beyond your magnificent collection of ships and starfighters?
Two answers:
This expansion introduces a totally new way to play X-Wing, inviting 2 to 8 players to engage in epic multiplayer battles as they command massive fleets in large-scale games that evoke iconic Star Wars scenes.
It features 11 scenarios ranging from Free For All Deathmatch where each player controls only one ship to an Epic Battle where players fly coordinated wings of starfighters supporting huge ships. From desperate defensive actions to daring assaults on enemy fortifications, each scenario creates an exciting narrative.
Within this expansion, you'll find five wing tools that ease and speed up the game letting you fly your fighters in wings and not separately.
Within the Huge Ship Conversion Kit, X-Wing players will find all the components they need to upgrade their first edition huge ships: CR-90, C-ROC, Gozanti, GR-75 and Raider - to the second edition with unique mechanics and upgrades. These ships are not suitable for Standard play, there is a special Epic mode for them that intertwines with Epic Battles Multiplayer Expansion.
Rebellion gets CR90 Corellian Corvette (huge battery platform) and GR-75 Medium Transport (support ship).
Needless to say that you need to have actual ships to use this Kit. But just look at these beauties below!
Yeah, they actually re-released CR90 in a Black Box with all components for the second edition. But because they included wrong ship dial, you still need the Huge Ship Conversion Kit.
Huge ship components from 1.0 are not used in epic 2.0, including the bases and pegs, but you can use those bases and pegs for any large ship in your collection.
GR-75 Medium Transport comes with an additional T-65 model. Huge ship components from 1.0 are not used in epic 2.0, including the bases and pegs, but you can use those bases and pegs for any large ship in your collection.
You have reached the end of the Black Box guide to the Rebel Alliance.
We hope it will guide you on the path of bringing freedom to the Galaxy!
The next guide, as we've said before, is aimed at first edition veterans or players who obtained a large collection of minis with outdated first edition cardboard:
Rebel Alliance Conversion Kit is a grail of second edition cardboard designed specifically for this occasion.
It has components to make this list of ships fully operational again:
Plus it has a ton of upgrades and tokens. If you got a REALLY HUGE collection and want to field specific ships to their squad limits, you might need a pair of these boxes, but for starters one will suffice.
If you need a general rundown on what these ships are - check out our Black Box Guide! We have covered that information starting from this section.
What this pack does not have are basic tools and components you will find in the Core Set or a faction Starter Pack. You will need a range ruler, maneuver templates, dice, obstacles and one damage deck to play. Range ruler didn't change from the first edition, so it might be out there in the pile, along with dice and obstacles. Maneuver templates got a central notch, so it'll be great to get new ones and the damage deck is completely new. If you want, you can grab a Core Set or a Starter Pack, there will be additional pilots not covered by the Kit as a bonus (and more minis).
There is also an alternative:
This pack contains plastic maneuver templates and a range ruler with segments to make your measurements quick and precise. You can paint, just don't forget to varnish it after!
Dice Pack contains three red attack dice and three green defense dice, identical to the dice included in the Core Set.
This deck contains a complete set of damage cards that correspond to those in the standard damage deck. The text on the cards is the same as that of the standard Damage cards, only the card graphics are different.
The Conversion Kit is a powerful box, but to have all the content for you faction you still need a help of Black boxes to make your collection complete. Here some of those boxes, some will contain only carboard, some come with new minies and some with those you might already have, but in new paint jobs:
This expansion gives new pilots and upgrades for multiple factions. Rebels get 4 new pilots:
Plus you are getting some upgrades that were missing in Conversion Kit but were in other factions.
It's a good pack to buy with friends, because you can split pilots by factions without any fuss.
Another pack, somewhat like a previous one, but only with new pilots. This time Rebels get 5 new pilots:
It’s also worth noting these Hotshots and Aces have some odd printing choices with different faction pilots being on opposite sides of the same token. So splitting it with friends from other factions might not be possible.
Also there are no SL cards, only ship cards, while being an AMG product.
A thematic pack dedicated to the Mandalorians provides pilots, upgrades and even new obstacles for multiple factions.
For the Rebels this means gaining access to the Fang Fighter and an initiative 6 Fenn Rau among other rebel Fang pilots. All you need is an actual Fang Fighter minis!
It also includes Ursa Wren crew card which is extremely potent in the Rebel Faction allowing you to maintain two Target Locks and acquire a lock when a friendly ship is locked by the enemy. This can lead to some brutal efficiency that can benefit almost every single Rebel Squadron.
This is another pack you can split among friends from other factions.
You might have A-Wings and B-Wings already, but not in these colors and more importantly not with included pilots and upgrades!
In this expansion you'll find 8 different A-Wing ship cards and 4 B-Wing ship cards, giving you a bunch of pilots to choose from. Plus 36 upgrade cards.
Among the cards of the Pack definitely stand out Hera Syndulla (both on the A-Wing and the B-Wing!), Ahsoka Tano, Wedge Antilles (A-Wing), Hopeful. The Vectored Cannons configuration for the A-Wings, makes them incredibly similar to the Resistance's A-Wing RZ-2, equipping them with cannons that can fire in the rear arc.
Featured in Clone Wars, Rebels and Mandalorian - Gauntlet is a great new support ship that is also also relatively maneuverable and can pack a punch.
This ship can rotate literary on the spot. This allows it to keep itself reorienting to wherever the fight happens and keep the guns on the target.
This pack came just before second edition, so if you don't have it, the Conversion Kit won't help you.
For the X-Wing it means new pilots, that have illicit upgrade slots like in Scum faction.
For the U-Wing you are getting a halfnot covered by the Conversion Kit.
If you are missing some of your obstacles from the pile - now you are getting obstacles, all of them! Well not all, excluding particular Gas Clouds from the Guardians of the Republic Squadron Pack, Asteroids and Debris from Pride of Mandalore Reinforcements Pack. But that's a lot of obstacles plus some upgrades.
Great little pack! It contains cards with special setups for you game to spice things up.
Like a pack with obstacles, but instead - a bunch of mines and bombs: tokens and upgrade cards all in one package, if you are missing all or some!
Another great little pack! It also contains cards with special setups for you game to spice things up.
Battle Of Yavin Scenario Pack is ultimately a scenario cardboard pack designed around the Trench Run. The pilots in this are represented only in SL cards, but you are getting different version of Luke and Wedge in X-Wings, 3 more X-wing pilots, 4 Y-Wing pilots and different Han Solo in YT-1300. We have some really strong Y-Wings abilities here like an alternate version of „Pops“ Krail, who is now one the best turret carriers in the game.
SL can be used as LSL in a standard game. For the scenario you also need to already have quite a big collection to use it as it was designed.
While we are on the topic of the Trench Run, you can try out an unofficial community version that lets you use any squads you want (thematic or not) and tries to capture the cinematic rush without a meter long cardboard puzzle:
Battle Over Endor is a scenario cardboard pack designed around the battle over the Forest Moon form Episode VI. This time your target is not the Death Star II, but a simulacrum of a Star Destroyer.
The pilots in this are represented only in SL cards, but you are getting different version of Wedge in X-Wing and other X-wing, A-wing, B-wing pilots, also Lando in YT-1300. Many ships have actions not typical to their native chassis (like reload on A-Wing with Tycho Celchu).
SL can be used as LSL in a standard game. For the scenario you also need to already have quite a big collection to use it as it was designed.
If you suddenly find a Huge ship in your pile and start wondering: what to do with it? - we have covered this particular question in the EPIC section.
Otherwise this guide is over.
Now go out there and have some fun playing X-Wing!
Copyright © 2024 X2PO - All Rights Reserved. Star Wars: X-Wing Second Edition is the property of Atomic Mass Games and Star Wars is the property of Lucasfilm Ltd.
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