The Separatists or Confederacy of Independent Systems (CIS) are a loose coalition of all the various interest groups who have been forced to serve Darth Sidious' nefarious plan. In this faction, you'll find iconic villains like Darth Maul, Count Dooku, and General Grievous, but also the Trade Federations squadrons of mass-produced Vulture Droids and the Nantex of the Geonosian insects that played such an important role in the development of the Death Star. In addition to being featured in the prequel trilogy of films, they also featured prominently in the Clone Wars cartoon series.
As befits a faction that brings together such a diverse array of different groups, Separatist squadrons can be vastly diverse, and their ships often have very little in common in terms of working together on the table. The most successful format saw swarms of disposable Vulture droids. They are the cheapest ships in the game, and are usually supported by a leader or two who add some meat to the squadron. And handy skills to survive longer… or take advantage of the demise of your own ships.
These are not only the founding elements of the faction, which has many other aces up its sleeve such as the use of Remote Devices, Missiles, Tractor Beams and nice methods to hook onto obstacles and wait for the enemy to pass through.
The real trade union that unites all the separatist ships is the complexity of use: if the Galactic Republic is easy to learn and difficult to master, the Separatists are difficult to learn and a nightmare to master. The Belbullab is probably the most "normal" ship - as it is very similar to an X-wing, while the others give their best only by exploiting particular mechanics or skills integrated into the ship. Of all the X-Wing factions, this one has the steepest learning curve.
There is only one pathways to collect all the parts of the Separatist Alliance - through the Black Boxes, because it's a new faction and there is no Conversion Kit for this one:
The X-Wing Core Set comes with zero CIS ships - so the question is, what is it doing here?
First of all, It also has all necessary tools and accessories to play the game: range ruler, maneuver templates, dice (3+3), obstacles and one damage deck.
More importantly, the Core Set is a great way to test the game on a smaller scale!
But keep in mind: it contains the rules for 2.0 (FFG/Legacy) version of the game. If you want an updated Rule Book for 2.5 (AMG) version for this set - we got you covered:
If you just want to try out the game - the Core Set is a way to do. Even if you later trade all ships and leave yourself with tools to play the game.
But if you insist on having a pure start, you can get all the tools separately
This pack contains plastic maneuver templates and a range ruler with segments to make your measurements quick and precise. You can paint, just don't forget to varnish it after!
Dice Pack contains three red attack dice and three green defense dice, identical to the dice included in the Core Set.
This deck contains a complete set of damage cards that correspond to those in the standard damage deck. The text on the cards is the same as that of the standard Damage cards, only the card graphics are different.
You've read it right - you are getting obstacles, all of them! Well not all, excluding particular Gas Clouds from the Separatists and Republic Squadron Packs, Asteroids and Debris from the Pride of Mandalore Reinforcements Pack. But that's a lot of obstacles plus some upgrades.
Great little pack! It contains cards with special setups for you game to spice things up.
So you bought all necessary tools to play the game, or maybe this is not you first faction...
Ok, calm down! We hear you asking: Where are our ships? Give us ships!
The Servants of Strife pack gives you three ships for the price of two, as well as being the only box containing General Grievous' Belbullab starfighter, making it an almost mandatory starting point for Separatist players. The other two ships are two Vulture droids with the Grappling Struts configuration, which introduces the ability to "grapple" to asteroids.
It contains 48 upgrade cards that reflect the Separatists' emphasis on groups of networked droid fighters working as one, and is effectively a "Starter" for the Separatists, but without any dice, maneuver templates, damage deck and etc. But we have already got that covered.
If you got dreams of playing a Vulture swarm (7-8 droids), be ready to get at least 2 of these packs.
Since there is no separate box for the Belbullab, we'll talk about this ship here:
In a faction of weird stuff and generic pilots, the Belbullab-22 is pretty "normal" ship the Separatists can play with. It has an average number of red dice, an average amount of agility and hull, a fairly average action bar and maneuver dial, and pilot skills are also fairly normal. A seemingly anonymous ship.
For the most part, one Belbullab will likely be all you need. They're good ships, and in Captain Sear or General Grievous, they're excellent additions to a Vulture droid swarm, particularly as the Belbullab can man a tactical relay to buff all nearby droids. But you'll rarely want 2. They're just a little too "normal."
One Servants of Strife pack is really not enough to make up a squad. You can keep on building up that Vulture swarm or add a bigger ship to the mix:
An old acquaintance, because the Scum also have the same ship at their disposal. You'll recognize her because she's in the Geonosis dogfight scene seen in Episode II – Attack of the Clones. The Separatist Firespray is identical in terms of stats to the Scum one.
With the crew on board Count Dooku Firespray will have access to the powers of the force, and Jango Fett is a fearsome pilot with initiative 6.
Zam Wesell, both pilot and crew, is probably the most interesting card of the pack, because it brings to the table the "minds game” typical of an exciting match. Zam has the ability to assign 2 different condition cards to perform very dangerous bonus attacks. Also, a new version of the title Slave I is absolutely welcome.
The Trade Federation Vulture Droids are currently the cheapest ships in the entire game besides the Z-95 and the TIE-Fighter, which makes sense given that statistically they are also the worst ships in the game. That individual weakness is more than made up for by the number of droids you can put on the table in a match, though, and through their Network Calculations ability the swarm gets stronger as it grows.
They are not easy to fly, though. Their robotic nature means they have a Maneuvering Dial that likes to work with 90-degree “Left, Right, Forward!!!” turns. You need to plan ahead to minimize the impact of this weakness, as opponents will definitely try to exploit it. While surprisingly effective in a swarm, Droids explode very quickly once isolated, making them quite frustrating for new players. But taking into account the sheer number of cannons and red dice you will place on the table...
This pack also has Discord Missiles. Your enemies will love them!
This example squad can be built entirely from one copy of the Servants of Strife Pack and one Firespray. Vultures go out to sit on Asteroids, Grievous comes from the flank and Jango acts as the main distraction, while trying to shoot his opponents in their faces.
These are all other ships, that you can add to your CIS fleet at the moment:
The Hyena is the Vulture's big brother (or sister). In case the Separatists weren't messed up enough already, it has different upgrade slots on every single pilot. Some are bombers, some missile launchers, some support vessels. One even, a jouster who takes enemies head on.
This makes it versatile, but rather "strange" in the squadbuilding phase. However, equipped with DRK-1 Probe Droids and Proximity Mines they have proven to be a threat on the table. Fan favorite pilot DBS-404 is able to slam SIX dice into the opponent's face at Range 1.
At first glance, a Nantex starfighter is a flimsy little ship with a limited range of motion, but once the Nantex pilot starts moving the gravity fields around the fuselage, they drift around the battlefield in a very unexpected way.
They're fun and unique ships, given the unique mechanics they bring to the table. They do not fall into the classic "move and roll modified dice with infinite Calculation tokens" CIS strategies.
We would suggest you to get at least one of them, to prove the skill of the unique pilots Chertek and Sun Fac! Recommendation is too equip Crackshot or Predator if you want "cheap" options. Ensnare - leave it for the "beer and chips" games.
The HMP gunship – seen several times in the Clone Wars series – would be another mundane bomber/artillery carrier if it didn't have the Repulsorlift Stabilizers configuration to open the dial and make it unpredictable. It makes it both an important attacking ram for the Separatists and can knock out important targets and zig-zag around the battlefield.
Regardless of the many options available within the Pack, I recommend equipping it with DRK-1 Probe Droids or Diamond-Boron Missiles. But beware that after a few games it might become predictable, despite the dancers' movements.
On paper, the Tri-Fighter is the Separatist equivalent of a TIE Interceptor, fast and heavily armed but can ignite in a very short time. Good, greedy and delicate like an ice cream in the sun. A good way tp play them is to play 1-2 Tri-Fighters as flankers in a dedicated squadron, rather than trying to force one into a swarm of droids to act as alternatives.
The high initiative Phlacc-Arphocc Prototypes pilots are the best pilots of the pack, because it's easier to implement the protocol "with the pipe you shoot at me, lillo". Don't leave home without a couple of copies of Predator in your purse, please.
The Rogue-class is a ship defined by its versatility. Lore wise this ship is closely associated with Grievous Magna guards – which are also pilots here. It also synergizes with droids. Fortunately all Separatist pilots are droids.
Having 2 red dice attacks doesn't look too impressive. However it has 2 cannons slot meaning that third dice can easily be upgraded with cannons like the Synced Laser cannon granting a 3 die on range 2-3. In this pack also comes the Proton cannon, which while only working in bullseye is a 4 dice attack gun with dice modification built in.
Further boosting its flexibility is the title which gives a bomb and crew slot. All in all this a great self-sufficient all rounder ship for Separatists.
The Sith Infiltrator is the ship that Darth Maul piloted on Tatooine in The Phantom Menace. In X-Wing, in addition to the generic pilot and the Droid 0-66 the Sith assassin and the Count will alternate in the cockpit Dooku. Each of these potent force-users can be a potent threat on the table but compared to the raw firepower of the Vulture Droids, or the tractor beam traps of the Geonosian fighter Nantex, the Sith Infiltrator will look a bit out of place.
The Sith Infiltrator's big problem comes from being a large-based ship with only the frontal arc of fire. This is a combination that has always been problematic as it makes it difficult for the Infiltrator to keep his bow aimed at his target, and it takes a lot of advanced planning to make sure Maul or Dooku are in the right place when shooting begins.
The crews in the box are very interesting, especially Count Dooku. And it is the only way to get DRK-1 Probe Droids - great addition to almost any CIS list.
Featured in Clone Wars, Rebels and Mandalorian - Gauntlet is a great support ship that is also relatively maneuverable and can pack a punch.
Its support abilities come mostly from the crew. By itself, this ship can rotate literally on the spot. This allows it to keep itself reorienting to wherever the fight happens and keep the guns on the target. In this role, Captain Hark shines the brightest as he is allowed to perform a sideslip maneuver when rotating.
All in all, this ship can fulfill many roles in your squad and take a beating but at a higher price compared to other transport ships.
Lastly, being a Mandalorian craft with the unique drop-seat bay, you can send out the famous Mandalorian Commandos with their iconic jetpacks from each side of the ship into the fight.
These packs do not contain any ship minis, but what they have is cardboard in abundance to further expand your fleet: new pilots, new upgrades, game tokens that you might not have: like bombs or new obstacles. The rule of thumb is to check for which ships are you getting the pilots and upgrades before getting one.
Another pack, somewhat like a previous one, but only with new pilots. The Separatists get 5 new pilots:
It’s also worth noting these Hotshots and Aces have some odd printing choices with different faction pilots being on opposite sides of the same token. So splitting it with friends from other factions might not be possible.
Also there are no SL cards, only ship cards, while being an AMG product.
A thematic pack dedicated to the Mandalorians provides upgrades for the CIS and new obstacles.
This is another pack you can split among friends from other factions.
Like a pack with obstacles, but instead - a bunch of mines and bombs: tokens and upgrade cards all in one package!
Another great little pack! It also contains cards with special setups for you game to spice things up.
Siege Of Coruscant Scenario Pack is ultimately a scenario cardboard. It has only Standard Loadout (SL) pilots that fit a specific thematic scenario from the beginning of Episode III.
In this pack you will find pilots for the Vulture Droid, Hyena Bomber, Tri-Fighter and another version of Count Dooku in the Sith Infiltrator.
However this is recommended only with a larger selection since it doesn't come with any models and is 450/350 points per side, also the full Standard Loadout is only legal in Wild Space.
The scenario itself is fun and in the 2.0 version relatively open to experiment with different builds.
Most AMG products contain a second type of ship cards - Standard Loadout pr SL (sometime only SL, sometimes SL and standard FFG ship cards):
Ship card (standard for all FFG products) gives you an opportunity to fully customize your ship with the limitation of available slots.
Standard Loadout (SL) includes predetermined upgrades and can't be reconfigured.
The X2PO team strives to incorporate all new AMG products to the 2.0/Legacy system, so expect points for all new releases in a reasonable time frame to balance them properly.
Since SL is a totally different beast compared to the original game system (and somewhat intrinsically imbalanced), we have decided to split this cards in two entities to maximize compatibility and options for the players:
Left Side Legal (LSL): Pilot only part that can be used for standard play and customized with the limitation of available slots. In many cases such pilots have different abilities compared to their ship card versions.
Standard Loadout (SL): The whole card with fixed upgrades - can be used for a Wild Space game mode.
Now back to the buying guide!
So you have reached the end of the Black Box guide wondering, what else it there beyond your magnificent collection of ships and starfighters?
Two answers:
This expansion introduces a totally new way to play X-Wing, inviting 2 to 8 players to engage in epic multiplayer battles as they command massive fleets in large-scale games that evoke iconic Star Wars scenes.
It features 11 scenarios ranging from Free For All Deathmatch where each player controls only one ship to an Epic Battle where players fly coordinated wings of starfighters supporting huge ships. From desperate defensive actions to daring assaults on enemy fortifications, each scenario creates an exciting narrative.
Within this expansion, you'll find five wing tools that ease and speed up the game letting you fly your fighters in wings and not separately.
The Trident-class is a particular expansion, as it does not contain cards dedicated to the "standard" game but exclusively to the Epic format and for Huge Ships. The ship can be deployed by both Scum and Separatists.
Inside it has nice solo and multiplayer scenarios, including the hilarious "Leviathan Hunting", in which players hunt down a Trident class that moves and acts by a dedicated deck of cards.
A must buy if you love playing Epic mode!
Don't let the Scum label on the box fool you - there is a CIS version of this ship inside too. Though the main content is for Scum - that is for sure. It's a multipurpose ship that you can upgrade almost anyway you want.
If you get you hands on the first edition C-ROC, you will need the Huge Ship Conversion Kit to use it. It comes with an additional M3-A model with an alternative paint scheme for the Scum. Getting the Black Box version instead might still be prudent, because the Huge Ship Conversion Kit has many components, but for only one CIS ship that is C-ROC.
Huge ship components from 1.0 are not used in epic 2.0, including the bases and pegs, but you can use those bases and pegs for any large ship in your collection.
You have reached the end of the Black Box guide to the Separatist Alliance.
Now go out there and have some fun playing X-Wing!
Copyright © 2025 X2PO - All Rights Reserved. Star Wars: X-Wing Second Edition is the property of Atomic Mass Games and Star Wars is the property of Lucasfilm Ltd.
Powered by GoDaddy
We use cookies to analyze website traffic, sense disturbance in the force and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.